Just like in the real series, our Formula E tracks (New York, Berlin, Monaco, Hong Kong) will include the new Attack Zone at a strategic location within the circuit layout. How is Attack Zone represented in rFactor 2? The number of available activations and the duration in which it will be available can vary from circuit to circuit, dependent on the guidelines of the FIA for each individual round – something that real world teams are informed of just one hour before the beginning of that specific race session. Driving through this specific zone will activate the power boost, which will then be available to use for a limited period of time. In order to qualify for the temporary boost in performance, drivers will have to position their car through a specially marked ‘Activation Zone’ out on the track. Essentially, Attack Zone allows drivers an additional 35kW of power that can be freely deployed in order to aid overtaking a rival. Having firmly established itself as the very pinnacle of open wheel electric racing, Formula E is about to embark on a fresh new era this coming season with the certification of FIA World Championship status for the very first time – officially recognizing the series as a World Championship category within its own right alongside Formula One, the World Endurance Championship, World Rally and World Rallycross.Īlthough World Championship status is another remarkable milestone for a series that is about to embark on just its seventh season of competition, the real headline of this new pack for our sim racing community here at rFactor 2 has to be the addition of a brand-new feature used exclusively within the realms of Formula E these last two years – Attack Zone!įormula E 2021 | Steam Store: Click Here– Free content update to the Formula E 2020 DLC.Īn interesting innovation developed to both aid with overtaking and also add an additional level of viewer intrigue and strategical variation to Formula E races, Attack Zone has been used effectively in Formula E since the 2018/19 racing season. I would highly appreciate any donations.Studio 397 and rFactor 2 are delighted to continue our fantastic collaboration with Formula E today, as we release the brand-new 2021 ABB Formula E FIA World Championship car pack DLC for rFactor 2. I want to eventually fix these issues, but currently I am working on Online first. Known issues: AI still have problems pitting. Oh, and the BIGGIE! A new version for online racing with pit lane layout like Martinsville. TDF Roughness added to bring track to lifeĬones added to remind drivers to stay in or out of pit lane when entering To avoid lap up/lap down penalties common in online races when yellows come out while drivers are in pit lane.įixed some realroad textures missing alpha reflections layerĬut track FIX (Could get cut track on grass)Ĭoncrete walls use correct material. Pacecar release endpoint moved as close to finish line as possible. Pacecar release endpoint moved back to correct place.ĭisable cut track (as per Mountain Pk Speedway)Īs fields were approaching 30, online racers were starting to get cut track penalties in error. Designed to give drivers more space like in real life. Race starts too early if a car crosses finish line after pace car starts to exit track to pits. (AI already dive in) Pit entry cannot be earlier, as we already get start errors. Pit entry cannot be later because then you can't get in pits. Effectively, the pit entry AIW line join is too close after the start finish line. (not fully supported yet)Īfter testing we discovered the AI diving into pit lane issue is unavoidable. (AI limitations in rF2 - not their ability, but what you can do on a short track)
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